The very first thing I do when starting a project is look for references - it could be photos found on the internet, images from movies or sometimes concept art. And of course, I do not pretend to have the background to teach a way to work, but maybe it could help new artists who are just getting started! Collecting Reference But of course, everyone is free to create their own process. I have learned a lot and have refined my processes alongside my studies. In 3D, there are hundreds of ways to achieve a result, what I am describing here is just one way to do it. I will talk a bit about which plugins I use, the process, and why I use them. That is to say, the set up of my scene, the lighting, the fog, my assembly/modeling/shading, the rendering, then the post production I do in Adobe After Effects. Referencing several personal projects that I have done, I will try to explain my process to create a full CG environment in a few steps. In this post he shares with us his process for making realistic CG environments using 3ds Max and V-Ray. Robin aspires to be environment / lighting artist. Alongside his studies, Robin is also doing an internship at Nki Studio in Paris. Robin is a 23yr-old studying in his last year at New3dge in Paris.
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